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Resident Evil
By: Capcom       Average Rating: 4.5     Total Reviews: 374
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awesome     On: 2008-11-11

its an amazing production of capcom, graphics are outstanding as always for resident evil! i like this version of resident evil for gamecube than the old resident evil 1 version for ps and nintendo64!!!!i am a big resident evil fan!!
Impressive     On: 2008-10-24

I really love this game..It isnt like Resident Evil 4 just in case you are wondering..This is the original Resident Evil gameplay,its a horror/mystery game..Its basically a horror game with some very difficult but fun puzzles..Every now and then youll run into some scary monsters and youre forced to kill them for your own safety..But the game isnt based around that like RE 4 is..The 2 biggest downfalls of this game are the controls..they just feel funny sometimes and the second is the doors! So many doors! Other than that everything else about this game is just beautiful especially the graphics..You wont believe the graphics,Xbox and Ps2 couldnt even compare
RE!!!!!!!!!!!!!!!!!!!!!!!!!     On: 2008-10-06

well i read all of these good reviews about this game so i bought it and wow!!!!!!! is this game amazing i have been a big fan of survival horror and this a master peice from begining to the end its pretty long gameplay is good resident evil how you move the charchter and stuff is a little challenging but take sometime you can master it creepy very I CAN NEVER GET USED TO THE CREEPYNESS this game scares the S@*% out of me overall this game is very good a very good remake
Great Game!     On: 2008-08-15

I really love this game. It has all the things I like, weapon upgrades,money to buy items, a good story line, etc. I want to try all the other Resident Evil games too. Its easy to play and understand.
Creepy, but slow: caution if RE4 (Wii) was your first RE experience     On: 2008-07-22

RE4 was one of the first games I played for Wii. It was also the first Resident Evil game I had played (I do not own a gamecube).
RE4 is extremely different from RE for gamecube.

RE4:
- better graphics
- more "shoot em up" style: tons of ammo, more killing, less walking around lost
- save whenever theres a typewriter
- you do not need a walkthrough, ever, if you are willing to spend 5 minutes to figure something out
- you can hold lots of weapons, herbs (health), and ammo.
- There is currency. You can upgrade and buy weapons from a merchant.
- fun (especially Wii version)

RE1:
- good graphics for its time; bad for the modern game
- you have to collect "ink ribbons" if you want to save. While generally there is a sufficient amount, it takes up space (see following bullet)
- conserve your ammo! walkthroughs suggest that you run past most zombies to conserve ammo. Also, you only have 6 spots, 8 with the girl to hold stuff. 6 spots is not enough. Sure, it makes it challenging, but soon its annoying. 1 spot for handgun, 1 spot for handgun ammo, 1 spot for special item, 1 spot for herb, 1 spot for other gun, etc. it gets crowded, quickly.
- Creepy. All the walking around in the dark mansion makes it creepy, yes. And if you favor those kind of games instead of your standard HL shooter game, then by all means get it.
Amazing     On: 2008-06-23

Before this game, the only other Resident Evil game I had played was RE 4 on the Wii. Needless to say, I loved Re 4 and wanted to check out the older games too. I was very pleased to find out that the original had been remade for the GC and wasted no time ordering a copy.

I was shamelessly addicted to this game from start to finish. The graphics are amazing considering its a game from 2002, the look of the various baddies will scare the crap out of you. The music is the one point I found to be weak in this game, its sort of your usual horror ambient music and nothing more. The story is very dark and disturbing, one you might expect from a game called Resident Evil but its dark and disturbing in a very great way!

When it all comes down, this game is easily one of the best Ive played and highly recommend it to any fans of horror or puzzle games.
Resident Evil Remake The Reviewing     On: 2008-06-07

Heres a good example of how to re-make a game, a complete graphical overhaul and in the case of RE the addition of decent voice-actors. The latter improvement might not be as welcome to the people who truly appreciate the originals cheesy voice acting and occasionally nonsensical dialog ("Your our amazon, Jill!"). Despite the removal of its cheesy charm it more than makes up for it in pure atmosphere which is creepy as hell. So I think that more than makes up for it. Also there are many more jump type scares than in the original. The controls...well if you have played a RE game before (barring 4 and non-cannon games) than you know the controls are about as intuitive and responsive as a catatonic donkey, and yes thats a hyperbole,deal with it. The controls do add to the terror, so maybe they were horrifyingly intentional. Also the graphics hold very well to todays standards (except the weird shadows) and just looks great. So if youre just curious you might like it if you are just looking for something scary with a decent plot and fans, like myself, why arent you clicking buy already? Theres my first review, so I end off with a nice celebratory, w00t!
Resident Evil (remake for gamecube)     On: 2008-05-12

All you guys should know this game by now, but if you dont, then go out there and buy it! (Hubbagames has my blessings =) )

This game is just perfect, specially this version for the Nintendo Gamecube. Nice graphics, almost the same history as the original version for Play Station, more horror!!!!

I have been playing the game for the last couple days, and I dont want to stop! I dont think I want to get to the end of the game hehe.

Well, if you want to know anything else, if you are really a Resident Evil fan, then you should be playing this game right now instead of reading my review!

I recommend you to play Resident Evil Zero first in order to understand the story, well, if you are new to this game.

Good luck fellows!!!
Righteous Revamp     On: 2008-05-09

The old PlayStation game revamped in some righteous ways. Better game play, better graphics, all new areas to explore. The code seemed to have been cleaned-up quite a bit.
A Very Good Game     On: 2008-04-07

The Resident Evil for gamecube (REmake) is actually a very good game. with updated graphics and creepy monsters, you have to add this title to your collection. Everything is beautiful, from the characters, to the plot, to the mansion. The only problem, which is the problem with lots of people, is the control. Yes, its confusing, and yes its hard to get used to. But its not that big of a deal. Its made that way to make the game more creepier than it already is. So really, this is a good game to get for the low price.
REmake     On: 2008-02-16

Its a remake and its still scary but the game overall is slightly annoying even on the easiest difficulty, from how many hits your character can withstand to inventory spaces to backtracking. Its a good game. Id give it a 4.3 for gameplay and 4.7 for overall.If you like the classic Resident Evil series, this one is gonna scare the hell out of you. Remeber, "Turn out the lights, Lock the doors..." and well, possibly live the nightmare! Its a must have for RE fans.
Holds up today     On: 2008-01-11

Ive recently started playing this game again-I had a disc that needed to be cleaned and never got around to it.Im glad I finally did.

You know by now that you will hate the controls until you master basic movement.But honestly the rest of the controls are so simple, it doesnt take you away from what you should be doing, soaking up the atmosphere.And this is one of the few games that can make you feel like your in a creepy old mansion.The look and feel of this game is the highest level possible, and to this day looks beautiful.In a blood splattered, broken window way.

If theres one thing ugly about the game, its the puzzles.But they need to be.You need to get lost in the mansion for a bit to get the mood right.Running through areas and taking damage and then realizing that you didnt need to be there until another hour or so can stress you out, while remembering key locations and making it back and forth is rewarding and really has hooked me on this game.I usually try not to play the longer games nowadays because of long work hours, but if you have a few hours to yourself you can get pretty far once your in the groove.

My local Gamestop has about three copies of this in stock right now for cheap prices.The site your on now has quite a few too.If you have a wii or a gamecube, you might want to check this out.Who its not for-- People with little free time, people who need fast paced shooting action, and children. I say children because besides the obvious reasons of gore, the game itself will be too hard for them to get anything but frustration out of it.Its not actually "fun" in the sense that you are enjoying every moment.Its a creepy whats going to happen next film that you control, and if thats what you want, this is great.
Resident Evil PC Game Review     On: 2008-01-09

Although I have not personally played this particular game, I gave it as a Christmas Present to my brother who is an avid gamer. He reports the game is "excellent" and is providing many hours of gaming enjoyment.
Very Good     On: 2007-12-23

I played Resident Evil 2 when I was a little kid and I was scared of it lol. I got Resident Evil 4 for the Wii and got hooked so I figured I would get the back story to the game too and I love them all!!!
Great remake of a masterpiece     On: 2007-12-07

At first I thought that this was just a port with a complete graphic overhaul, and from reading the back of the case, it explains that theres new areas to explore, which struck me with the fact that they added a few new areas here and there, and it probably wouldnt be any harder than the original...

wrong.

If youve played the original and think that this will be just like it, dont, its nothing like the original. Ill make a comparrison of the added features, to hopefully persuade you into buying this wonderful game.

1: New areas: And they dont take a few minutes to explore either. Even a vetran RE fan would be surprised of the new locations.

2: New enemies: Such as Lisa Trevor, (a very grotesque, and bothersome enemy, much in the vain of Nemesis) And Crimson Heads (if you dont burn a dispatched Zombie, itll reactivate, with advanced aggression and the ability to run.

3: A self defense feature (meaning if you get grabbed by a zombie and have a dagger, youll stick it in its head)

4: A new soundtrack. While not as prominant as the soundtrack in the original game, this one is a little more moody.

5: The scare factor is amped way up from the original. The mansion in the original had lighteing in every area you visited, this on the other hand is very dark most of the time. And the lighteing effects are put to great use, for example, you can be walking down one of many dark corridors, and then out of nowhere lightning will strike illuminating the room for a couple seconds, which is very effective if you see an enemy that you couldnt see in the dark.

Not as enjoyable as the original (Im very biased towards it) but its a quality remake. Will most definitely appeal to people who think graphics are the most important feature in a game.

Put RE4 away, and play some of the older titles for a change, you MIGHT just like them.
My favorite of the series
by: canadian3    On: 2007-12-05

To be perfectly honest, Im not a big fan of the "survivor horror" genre. Most of the time, as is the case with Fatal Frame or Silent Hill, the games are great to watch but not as fun to play. Originally the Resident Evil series was like that for me but for some reason the stories (as B-movie as they are) and the characters appealed to me way more than the others in the genre. Released way back when, the original game was an alright play but it wasnt as scary as some would say but now with the power of the Gamecube and a near overhaul of much of the gameplay, the remake is quite the scarefest and a good game.

Story: The S.T.A.R.S. Bravo Team was sent in to the Arklay Mountains outside of Raccoon City to investigate strange murders with evidence of cannibalism. But contact was lost and the Alpha team, which features members Chris Redfield and Jill Valentine, find their downed helicopter. But no sooner do they arrive are they attacked by ravenous dogs and have to escape into a nearby mansion but turns out the mansion has its own dangers as well.

Graphics: The old Playstation games looked jaggy and almost looked flat as far as atmospherics goes. The Gamecube makes it more ambient and creepy with minimal lighting except from candlelight, lightning flashes or a few lightbulbs. Not only that but characters are way more detailed and look quite photorealistic and while movements still look occasionally stiff, the animation has vastly improved.

Sound/Music: Anyone whos played any and all Resident Evil games knows the voice acting leaves a lot to be desired. Changing some of the lines (while still rewording some of the more "classic" lines) and awkward conversation, the remake isnt quite perfect but its a step-up. The actors have a more serious tone now and while occasionally campy, its not as awful as before. The music as well adds to the atmosphere which has creepy ambiance and more serene music, such as the Save Room music, while other times the music will drop completely.

Gameplay: Along with its voice acting, the other notable complaint has been its control scheme. To put it simply: regardless of where your character is facing, push Up to move them forward, Down to back them up and Left and Right to turn. It only took about 15 minutes for me to get used to it and while at times characters might reclimb a set of stairs or zigzag across the room, youll eventually get used to it although you might wish something akin to 3D controls were used. And anyone wondering about its puzzles, theyre still here; as non-sensical as they are vague at times. Whod really put strange keys and oddball ways of opening doors in a mansion youre going to be in constantly? But luckily, the puzzles can be solved by just exploring and in many cases, youll find yourself locked out of a room and while at first unsure, eventually youll go "hey wait, isnt there that one room I didnt explore yet?"

As far as the difficulty, the game is just as trying as the series has been, if not more so, with normal zombies requiring near half a clip to bring them down while others require more firepower. Ammo conservation is the key here like all the series but then again, you have enemies like the full-gallop Crimson Heads (zombies who reanimate if you dont decapitate them or burn them using flamethrowers, flame rounds or a fuel canteen/lighter combo) and with sharp claws, these guys can be a pain. Plus with big creatures like the leaping Hunters, giant spiders, annoying bugs and birds in addition to the huge bosses, this trip through the mansion wont be an easy one.

But something strange happens when you play: you just want to keep playing. Even though it can get frustrating when you die and re-try all the time (Devil May Cry 3, Im definately pointing at you), the mansion and all its wonders and horrors almost call to you and theres something almost addicting and with the series staples of having speed runs and new modes such as Invisible Enemy mode as well as the option to play as either Chris, who hangs out with Wesker and Rebecca Chambers who starred in Resident Evil Zero and Jill who hangs out with Barry, the originator of the "Jill Sandwich" line (that only gets improved a little bit, in other words, he still says the word "sandwich") theres a lot to get through.

While the original had more a stillness then creep factor, this game amps up the tension and is quite fun and spooky to play and is one of the best of the series as well as the Gamecube.
4.5; good game just got greater
by: canadian3    On: 2007-12-05

To be perfectly honest, Im not a big fan of the "survivor horror" genre. Most of the time, as is the case with Fatal Frame or Silent Hill, the games are great to watch but not as fun to play. Originally the Resident Evil series was like that for me but for some reason the stories (as B-movie as they are) and the characters appealed to me way more than the others in the genre. Released way back when, the original game was an alright play but it wasnt as scary as some would say but now with the power of the Gamecube and a near overhaul of much of the gameplay, the remake is quite the scarefest and a good game.

Story: Investigating a bunch of strange murders in the Arklay Mountains near Raccoon City, contact is lost with the S.T.A.R.S. Bravo Team (their story and its survivor are told in Resident Evil Zero) and the Alpha team is sent to find them. But when left stranded and attacking creatures, the team run to a nearby mansion which is filled with way more secrets and strange creatures than there is rooms.

Graphics: The old Playstation games looked jaggy and almost looked flat as far as atmospherics goes. The Gamecube makes it more ambient and creepy with minimal lighting, save for candlelight, dimmed ceiling and wall lights and occasional lightning flashes. From character animation to detail and lighting, this is a huge contender for the best graphics the Gamecube can muster. It even extends to small particles such as the dust the characters kick up with their feet to brain matter and blood spraying along the floor and walls to fog and shadows on the environment. While character animation at times looks stiff, theyre more nuanced and look photorealistic.

Sound/Music: Anyone whos played any and all Resident Evil games knows the voice acting sometimes leaves a lot to be desired. Changing some of the lines (while still rewording some of the more "classic" lines) and awkward conversation, the remake isnt quite perfect but its a step-up. The music as well adds to the atmosphere which has creepy ambiance and more serene music, such as the Save Room music, while other times the music will drop completely.

Gameplay: Along with its voice acting, the other notable complaint has been its control scheme. To put it simply: regardless of where your character is facing, push Up to move them forward, Down to back them up and Left and Right to turn. It only took about 15 minutes for me to get used to it and while at times characters might reclimb a set of stairs or zigzag across the room, youll eventually get used to it although you might wish something akin to 3D controls were used. And anyone wondering about its puzzles, theyre still here; as non-sensical as they are vague at times. One time I came across a puzzle that required a specific item that I didnt even have up until that point and other times you know you have to do something but youre not quite sure what to do, save for stumbling across it or an FAQ.

As far as the difficulty, the game is just as trying as the series has been with normal zombies requiring near half a clip to bring them down while others require more firepower. And introducing the Crimson Head, these buggers will get your heart racing should you leave a zombie with head intact or not burned and theyll then re-animate with sharp claws and the ability to run. Definately not something to want to have in the rooms and others are just as nasty with dogs, spiders, bugs and big lizards. If youre like me and tend to shoot anything you come across, you want last long so ammo conservation and quick dodging are musts.

For fans of the series, this is obviously a must-have since it takes what the original had and amplifies it. Sure controls, difficulty and puzzles still leave you puzzled and/or frustrated but as far as the series is concerned, its as normal as it can get and luckily the game happens to be great anyway so it doesnt matter...much.
My favorite of the series     On: 2007-12-04

To be perfectly honest, Im not a big fan of the "survivor horror" genre. Most of the time, as is the case with Fatal Frame or Silent Hill, the games are great to watch but not as fun to play. Originally the Resident Evil series was like that for me but for some reason the stories (as B-movie as they are) and the characters appealed to me way more than the others in the genre. Released way back when, the original game was an alright play but it wasnt as scary as some would say but now with the power of the Gamecube and a near overhaul of much of the gameplay, the remake is quite the scarefest and a good game.

Story: The S.T.A.R.S. Bravo Team was sent in to the Arklay Mountains outside of Raccoon City to investigate strange murders with evidence of cannibalism. But contact was lost and the Alpha team, which features members Chris Redfield and Jill Valentine, find their downed helicopter. But no sooner do they arrive are they attacked by ravenous dogs and have to escape into a nearby mansion but turns out the mansion has its own dangers as well.

Graphics: The old Playstation games looked jaggy and almost looked flat as far as atmospherics goes. The Gamecube makes it more ambient and creepy with minimal lighting except from candlelight, lightning flashes or a few lightbulbs. Not only that but characters are way more detailed and look quite photorealistic and while movements still look occasionally stiff, the animation has vastly improved.

Sound/Music: Anyone whos played any and all Resident Evil games knows the voice acting leaves a lot to be desired. Changing some of the lines (while still rewording some of the more "classic" lines) and awkward conversation, the remake isnt quite perfect but its a step-up. The actors have a more serious tone now and while occasionally campy, its not as awful as before. The music as well adds to the atmosphere which has creepy ambiance and more serene music, such as the Save Room music, while other times the music will drop completely.

Gameplay: Along with its voice acting, the other notable complaint has been its control scheme. To put it simply: regardless of where your character is facing, push Up to move them forward, Down to back them up and Left and Right to turn. It only took about 15 minutes for me to get used to it and while at times characters might reclimb a set of stairs or zigzag across the room, youll eventually get used to it although you might wish something akin to 3D controls were used. And anyone wondering about its puzzles, theyre still here; as non-sensical as they are vague at times. Whod really put strange keys and oddball ways of opening doors in a mansion youre going to be in constantly? But luckily, the puzzles can be solved by just exploring and in many cases, youll find yourself locked out of a room and while at first unsure, eventually youll go "hey wait, isnt there that one room I didnt explore yet?"

As far as the difficulty, the game is just as trying as the series has been, if not more so, with normal zombies requiring near half a clip to bring them down while others require more firepower. Ammo conservation is the key here like all the series but then again, you have enemies like the full-gallop Crimson Heads (zombies who reanimate if you dont decapitate them or burn them using flamethrowers, flame rounds or a fuel canteen/lighter combo) and with sharp claws, these guys can be a pain. Plus with big creatures like the leaping Hunters, giant spiders, annoying bugs and birds in addition to the huge bosses, this trip through the mansion wont be an easy one.

But something strange happens when you play: you just want to keep playing. Even though it can get frustrating when you die and re-try all the time (Devil May Cry 3, Im definately pointing at you), the mansion and all its wonders and horrors almost call to you and theres something almost addicting and with the series staples of having speed runs and new modes such as Invisible Enemy mode as well as the option to play as either Chris, who hangs out with Wesker and Rebecca Chambers who starred in Resident Evil Zero and Jill who hangs out with Barry, the originator of the "Jill Sandwich" line (that only gets improved a little bit, in other words, he still says the word "sandwich") theres a lot to get through.

While the original had more a stillness then creep factor, this game amps up the tension and is quite fun and spooky to play and is one of the best of the series as well as the Gamecube.
RE 1 ,do I need to say more?;)     On: 2007-10-18

Resident evil 1 remake..With GOOD graphics.And OTHER voice actors.So, of course I got it and was expecting nothing but a port to the Gamecube and I was planning to beat in 2-3 hours, since Im an old RE fan;)I was totally surprised, because they changed quite a lot of things,locations,added new objects/rooms/monsters.The zombies still can resurrect after you kill them and become awfully fast and agressive (if you dont burn the bodies after you shoot them).The creepy music, darkened rooms and an isolated loneliness feeling in a scary mansion.What else should horror fans wish?All I can say about this game- totally the best horror athmosphere from all RE games!I wonder if it will be my #1 RE now;)
resident evil 1 remake for gamecube     On: 2007-09-29

great game comes on time works good
game is fun as hell and is a really freaky game i am a re fan an i love all main re games an most other ones but this one is my next fav to re zero
Resident Evil REmake Review     On: 2007-09-28

Once again zombies have taken over. But theyre not always the slow actioned zombies weve always known among horror franchises. The surprises will kill you. Four survivors alone in a dark demented mansion deep within the bowels of Raccoon City, trapped from the living while survival their only hope. Zombies and a plethora of abominations no human can explain or fathom is unleashed within an unforgiving world of survival horror. What awaits them deeper within the mansion gets even more disturbing...

Ive had the honor to play this game before and as usual it left me wanting more. The atmosphere is beautiful in the twisted way Resident Evil titles have always been with extras that the original did not have.

The puzzles have been changed which gives veteran Resident Evil players something new but also familiarity. The design and graphics are top notch and the suspense of the story is intriguing which leaves you wanting more. Especially unto who Lisa Trevor is...and she wants her mama.

Overall this game is a 5 out of 5 for sound, game play, graphics, and story.

"MOTHER!!!" - Lisa Trevor
Why do people complain?     On: 2007-08-12

Ive wanted this game for a while now, and now that I finally have it, its completely amazing. Ive beaten the game with Jill and am almost done with Chris, so I guess that gives me enough playtime to accurately review this game.

Graphics: They get a perfect 10. They are visually stunning and the best on any system Ive seen. I think they even match up to the PS3. The prerendered environments work beautifully, the character models look very realistic and the fmvs are the best you will see in any game. The opening scene is breathetaking. My favorite part is when Jill tries to fire her gun but to no avail as she is out of ammo. The look of terror on her face is so realistic I can empathize.

Control: I know many of you are going to think Im crazy for saying this, but I rate the controls a 10 out of 10. There is no problem with them whatsoever. All you have to realize when playing is that the controls are sensitive to the character, not the camera and youre set. So, if from the characters point of view the direction you want to go is right, but from the camera its up, just press right. Its easier than it sounds. Some might critisize this, but its the only control scheme that would work with pre-rendered cameras. Since the cameras change constantly, if the controls were relative to the camera, youd be changing the direction you press constantly, but since the camera has no bearing on the controls, it makes it a lot easier to keep your train of thought when moving. Also, people say that "you cant turn and move at the same time...unless you switch it to control type c". I dont understand that at all. I turn and move at the same time all the time, using the default control set up. If you cant do it, youre doing something really wrong.

The inventory: I rate this a 9 out of 10. Although it is a bit frustrating to only hold 6 or 8 items (depending on who youre playing as) at a time, this is a very, very realistic set up. In other games, for example the legend of zelda series (which I love by the way, so im not bashing it) how is it that Link can hold a sword, shield, bow and arrow, quiver, megaton hammer, 3 tunics, 3 pairs of boots, an ocarina and whatever else he finds? Just no way. Resident Evil makes this a lot more realistic. 6 to 8 items is a resonable amount of stuff a person can carry in real life, so this mimicks that.

The Item box: i give it an 8.5 out of 10. Although it is a bit annoying to go back to a chest often, it is far better than the item dropping system of Resident evil 0. Dropping items wherever leads to a lot more backtracking than the item boxes. Item boxes keep everything neat and in place, and since theres always at least one in every area, and theyre all connected, youre stuff is basically brought to you which is really nice. So whenever you get to a new area, youre shotgun that you left a long ways away will be waiting for you. This couldnt happen in RE 0.

The voice acting/sound. 9 out of 10. The voice acting is rather good. A lot of people compare it to eternal darkness (another game I really enjoy) and say its not as good. That may be the case, but eternal darkness was in a league of its own, most video games fall flat compare to it. I mean, the legend of zelda doesnt even have voice acting! Resident evil does a really good job, especially when compared to the original.
The sound effects also are really well done. The sound of Lisa screaming is spine chilling. and the creepy music in the background gets your heart pumping. Actually, its when theres no music at all and all you hear is a clock ticking or water dripping that gets you in the mood. The howling of a wolf, or the wind sweeping against the grass. Its all really good.

Puzzle difficulty:, 9 out of 10. It is games like resident evil that prove to the anti-gamer that games arent just about mindless shooting. I actually think I got a bit smarter playing. Although a lot of puzzles are just find this item, swap it out for another, tada! or find this key, find where it goes, there are plenty that will keep your mind sharp. For those that just like mindless fun, this game is definitely not for you.

Enemies: an 8 out of 10. A lot of people complain that zombies are too slow and not smart enough, but since the majority of the game takes place in cramped corridors and rooms, that doesnt matter. I mean, if the game took place in a big open field, I would agree but zombies work perfectly well with the environment of this game. Besides, Hunters, Crimson heads and cerberus (not to mention Chimeras, although they dont show up a lot) are incredibly agile and make up for the slow moving zombies. Theyll keep you busy. Although it would be nice to aim better, the combat system is good. A lot of people complain you cant run and shoot at the same time, well...who runs around while shooting a shotgun? And a lot of other games with guns I can think of you cant move and shoot anyway. and some criticize that you can only aim straight, up or down, but...it fits the mood nicely. I dont complain.

Camera: 10 out of 10. No question. I love the weird, ominous angles. My favorite is the room righ next to the save room in the east wing of the mansion, when you go up the stairs and youre on that hall way overlooking the lower part of the room, the camera pans away and it looks like youre side scrolling. Its absolutely beautiful. Some complain that this makes it so you cant look around the corner easily and sometimes wind up with enemies you cant see, but i have several answers for that. First, not being able to see whats around the corner increases fear, what this game is about. Second, if the game was a first person adventure, you wouldnt be able to see around the corner either. for the "invisible enemies", I admit, that might get a bit annoying. But its a minority case at best. And usually the autolock on will target them for you. Its ok really.

fear factor: 8 out of 10. although I dont really get scared playing this game, it builds up a lot of tension and inticipation, which can be just as bad. although a lot of the scare effects are of the jump through a window "boo" nature, there are some downright creepy moments. The run down kitchen room in the basement with the rotting meat all over freaks me out all the time. Even if Ive killed all the zombies in there. and on the way to the room with the plant you kill with the chemical, seeing that sillouet of a zombie scratching at the window was spine chilling. And an other time, I couldnt see down a hall way since it was pitch black, but then lightning flashes and I see the outline of a zombie waiting for me. These are all freaky moments and there are lots, lots more.

all in all, this is a great game and most complaints ive heard are basically people not putting in the effort to make it work. anyone who finished reading this entire, overly long review, thank you.


Why do people complain?     On: 2007-08-11

Ive wanted this game for a while now, and now that I finally have it, its completely amazing. Ive beaten the game with Jill and am almost done with Chris, so I guess that gives me enough playtime to accurately review this game.

Graphics: They get a perfect 10. They are visually stunning and the best on any system Ive seen. I think they even match up to the PS3. The prerendered environments work beautifully, the character models look very realistic and the fmvs are the best you will see in any game. The opening scene is breathetaking. My favorite part is when Jill tries to fire her gun but to no avail as she is out of ammo. The look of terror on her face is so realistic I can empathize.

Control: I know many of you are going to think Im crazy for saying this, but I rate the controls a 10 out of 10. There is no problem with them whatsoever. All you have to realize when playing is that the controls are sensitive to the character, not the camera and youre set. So, if from the characters point of view the direction you want to go is right, but from the camera its up, just press right. Its easier than it sounds. Some might critisize this, but its the only control scheme that would work with pre-rendered cameras. Since the cameras change constantly, if the controls were relative to the camera, youd be changing the direction you press constantly, but since the camera has no bearing on the controls, it makes it a lot easier to keep your train of thought when moving. Also, people say that "you cant turn and move at the same time...unless you switch it to control type c". I dont understand that at all. I turn and move at the same time all the time, using the default control set up. If you cant do it, youre doing something really wrong.

The inventory: I rate this a 9 out of 10. Although it is a bit frustrating to only hold 6 or 8 items (depending on who youre playing as) at a time, this is a very, very realistic set up. In other games, for example the legend of zelda series (which I love by the way, so im not bashing it) how is it that Link can hold a sword, shield, bow and arrow, quiver, megaton hammer, 3 tunics, 3 pairs of boots, an ocarina and whatever else he finds? Just no way. Resident Evil makes this a lot more realistic. 6 to 8 items is a resonable amount of stuff a person can carry in real life, so this mimicks that.

The Item box: i give it an 8.5 out of 10. Although it is a bit annoying to go back to a chest often, it is far better than the item dropping system of Resident evil 0. Dropping items wherever leads to a lot more backtracking than the item boxes. Item boxes keep everything neat and in place, and since theres always at least one in every area, and theyre all connected, youre stuff is basically brought to you which is really nice. So whenever you get to a new area, youre shotgun that you left a long ways away will be waiting for you. This couldnt happen in RE 0.

The voice acting/sound. 9 out of 10. The voice acting is rather good. A lot of people compare it to eternal darkness (another game I really enjoy) and say its not as good. That may be the case, but eternal darkness was in a league of its own, most video games fall flat compare to it. I mean, the legend of zelda doesnt even have voice acting! Resident evil does a really good job, especially when compared to the original.
The sound effects also are really well done. The sound of Lisa screaming is spine chilling. and the creepy music in the background gets your heart pumping. Actually, its when theres no music at all and all you hear is a clock ticking or water dripping that gets you in the mood. The howling of a wolf, or the wind sweeping against the grass. Its all really good.

Puzzle difficulty:, 9 out of 10. It is games like resident evil that prove to the anti-gamer that games arent just about mindless shooting. I actually think I got a bit smarter playing. Although a lot of puzzles are just find this item, swap it out for another, tada! or find this key, find where it goes, there are plenty that will keep your mind sharp. For those that just like mindless fun, this game is definitely not for you.

Enemies: an 8 out of 10. A lot of people complain that zombies are too slow and not smart enough, but since the majority of the game takes place in cramped corridors and rooms, that doesnt matter. I mean, if the game took place in a big open field, I would agree but zombies work perfectly well with the environment of this game. Besides, Hunters, Crimson heads and cerberus (not to mention Chimeras, although they dont show up a lot) are incredibly agile and make up for the slow moving zombies. Theyll keep you busy. Although it would be nice to aim better, the combat system is good. A lot of people complain you cant run and shoot at the same time, well...who runs around while shooting a shotgun? And a lot of other games with guns I can think of you cant move and shoot anyway. and some criticize that you can only aim straight, up or down, but...it fits the mood nicely. I dont complain.

Camera: 10 out of 10. No question. I love the weird, ominous angles. My favorite is the room righ next to the save room in the east wing of the mansion, when you go up the stairs and youre on that hall way overlooking the lower part of the room, the camera pans away and it looks like youre side scrolling. Its absolutely beautiful. Some complain that this makes it so you cant look around the corner easily and sometimes wind up with enemies you cant see, but i have several answers for that. First, not being able to see whats around the corner increases fear, what this game is about. Second, if the game was a first person adventure, you wouldnt be able to see around the corner either. for the "invisible enemies", I admit, that might get a bit annoying. But its a minority case at best. And usually the autolock on will target them for you. Its ok really.

fear factor: 8 out of 10. although I dont really get scared playing this game, it builds up a lot of tension and inticipation, which can be just as bad. although a lot of the scare effects are of the jump through a window "boo" nature, there are some downright creepy moments. The run down kitchen room in the basement with the rotting meat all over freaks me out all the time. Even if Ive killed all the zombies in there. and on the way to the room with the plant you kill with the chemical, seeing that sillouet of a zombie scratching at the window was spine chilling. And an other time, I couldnt see down a hall way since it was pitch black, but then lightning flashes and I see the outline of a zombie waiting for me. These are all freaky moments and there are lots, lots more.

all in all, this is a great game and most complaints ive heard are basically people not putting in the effort to make it work. anyone who finished reading this entire, overly long review, thank you.


i liked it............     On: 2007-06-17

i am sure by now everyone has heard of this game and played it. it is a great game and would recommend it to anyone who likes to run around and shoot zombies!!
Big fan     On: 2007-06-16

Im huge fan of resident evil series, I do own all of then for PS/PS2, but there are some versions on game cube not found for playstation, this remake of the first is one of then. I dont have a game cube and just ordered Wii, so Ill finally be able to play Remake of the first and RE zero, and from what I heard RE 2, 3 , VC-X & 4 are basically the same as PS/PS2 versions witch I have. So Im very excited in playing this game and by the reviews its awesome. I watched a clip at gamespot.com and I wished they had the same voices as the original, But besides that, the game looks great.
A worthy remake, but compared to RE4, it's absolute junk.     On: 2007-02-21

My first jaunt into the world of Resident Evil was the critically acclaimed Resident Evil 4. That game was creepy, intense, and downright amazing. It made many strides in the world of survival horror games, and set the mark for action games to come.
This game, a remake of the PlayStation original, looks absolutely fantastic. The use of prerendering and lighting all sets a great tone. However, the gameplay is so archaic, its disturbing. Pressing up on the control stick makes your character run forward - no matter what direction he/she is facing. Zombies are near impossible to kill without completely depleting ammunition (which is very hard to find) or taking several hits in a futile attempt to take them down with a knife. The fixed camera angles are atrocious at times, and it just doesnt feel right after playing such an awesome game as RE4.
If you have a special place in your heart for the original Resident Evil, or you are willing to put up with several horrible issues that were fully addressed in RE4, Id suggest giving this game a chance. For everyone else, theres not much to see here but a hopelessly outdated control scheme and a bunch of cheap scares. Try RE4 instead.
Biohazard / R.E.     On: 2006-12-23

having all the RE games, this was trully a new touch and an introduction to the RE world - espcially wit the zombies running.
things seem similiar to the RE 1 but there are many differences. it is a good game to play and not a waste of money - oh well, with my biased view, havin all RE games, LOL.
it was awesome to see the zombies runnin for the first time, cant wait for Biohazard 5. gota be gooooood. RE 4 was nice with the villagers and all that...

FUN.......BUT WAY SCARY!
by: Anonymous    On: 2006-11-15

IF YOU LIKE SCARY, YOULL LIKE RESIDENT EVIL

RE, I swear, is the scariest game I have ever experienced. It is a very graphic, yet pleasurably frightening survival-horror, fitted especially for the Nintendo GameCube and PS2 systems. It takes place in Racoon City, where numerous reports took place about familys acroos the countryside being victims of flesh-eating zombies. You are either Chris Redfeild, or Jill Valentine. Investigate the zombie invested mansion at the center of Racoon City, and discover things that were not meant to be seen by human eyes... best played with the lights turned off!

LIVE THE NIGHTMARE IN YOUR OWN BEDROOM!

This game includes the following frightenening positives:

*100% Magnificent Graphics.
*Game Controls are easy to follow.
*Oustanding special effects and character designing.
*Tons of blood and gore, and an incredible amount of suspense.
*Special features and unique game settings.

*JUST THE BEST DARN VIDEO GAME EVER CREATED!

If you liked this game, you may also like:

Resident Evil 0
Resident Evil 2
Resident Evil 3
Resident Evil 4
House of the Dead
The Legend of Zelda



The Scariest Game ever Made!!!!     On: 2006-10-04

I like the RE games and this is one of my favorites. If you think you dont need you old PSone version, think again! this game is like playing a new sequal to the RE games. I actually think that this is the scariest game ever made for so many reasons. You never know what to expect! because this game is so realistic, Hunters can literally jump from the 2nd story of the East hallway (where one of the stair cases are at) and attack you from the 1st story. If you see a Zombie laying on the floor doesnt mean its dead (unless you decapitate it or burn it!) because 5-10 minutes later it will get up again and they can run (you heard me!) and slash you or attack you by eating. They can once in a while enter rooms when you least expect it. Zombies can be in the bathroom and when other ones are breaking in, you can see the door slam and a zombie from the bathroom (if you didnt burn it or decapitate it) will run after you. This is a very well designed game and I would highly recommend you to get it. Even if you dont like the Gamecube, its a great game to make you get one.
This is a good one     On: 2006-09-18

Resident Evil Remake it beats the original by far they add some things to make it more fun they put Lisa Trevor, The graphics are way better if you are a Resident Evil fan this is a must have because there lots of encounters in this game and lots of killing action




Resident Evil Remake is one of the best remakes ever..     On: 2006-08-04

STARS Bravo team has been sent into the Arklay Mountains in Raccoon Forest to investigate strange reports of savage murders. When the Bravo team fails to report in, the Alpha team goes in. Not only do they find the Bravo helicopter on the ground and destroyed with no one around, but shortly after the Alphas are attacked and forced to retreat to a seemingly abandoned Mansion. Your mission is to uncover what - exactly - is killing everyone, why its killing everyone, how it all started, and to find both the missing Bravo & Alphas soldiers.

Resident Evil is a third person survival horror game, and honestly, its a masterpiece. You start off choosing who you want to control - Chris Redfield or Jill Valentine - and pending on who you choose the game plays slightly differently. For instance, when your Jill you meet Barry Burton but when your Chris you find Rebecca Chambers. From there you explore different areas, unlocking doors, solving mind boggling puzzles, gathering keys, and shooting monstrosities such as zombies and frog-looking things with huge claws called Hunters with handguns, shotguns, grenade launchers, and other weapons. You get these things called "Defense Items" such as daggers or tasers so when a monster grabs you, you can stab it so that way you not only get it off of you but gives you a few seconds to figure out a plan of action.

In this remake of the Playstation 1 classic, you have to do something a little differently then in the original. When you slaughter a zombie you must burn the body to actually "kill" it or blow off its head. To do this you have to find a flask and kerosene, and from there light the bugger. If you fail to do so, over time the zombie will become a "Crimson" otherwise known as Super Zombie and come back to attack you with much faster & devastating moves.

Theres a pretty decent replay value for a few reasons. For starters there are many different endings (I believe something like 10) depending on who you rescue, and who you let live or die. From there, if you beat the game in under something like 3 hours you can unlock different costumes, a "hidden zombies" version of the game, a single "ferocious zombie" version of the game, the rocket launcher w/ infinite ammo, and other things. Also, in this remake, they added a lot of extras such as a new place to explore, more enemies, more interesting cut scenes like a clip of Kenneths death, new scares, etc.

The graphics are not only about 100 steps up from the original game, but truley look AMAZING. Im forced to admit that this is probably one of the most terrifyingly realistic looking games ever - especially for the Gamecube. The enviroments are dark, spooky, life like and downright scary. When lightning strikes outside, you can see the flash through windows. The characters (including monsters) look amazing and unique. The lighting is superb in this game as well.

The music is just straight up freaky, and really truley help add some darkness to the already scary atmosphere. It helps keep the tension built and helps leave the gamer on the edge of the seat. The voice acting is not "great" per sae, but definitley better than the Playstation versions. The zombies moaning and dogs howling were great, and the sounds of the shotguns blowing them to pieces was even better :).

What sucks about this game is, just like every other Resident Evil, the high amount of back tracking & the inventory management - though the management actually helps add some suspense if done right. Like I said, youll be backtracking ALOT...and by a lot I mean it will take up a great deal of your game play time. But really, its worth it. Also, they got rid of the live action people and replaced it with computer animated people.. I guess it fits more with the game but im an Old Schooler and I liked that stuff.

RE isnt too long if you understand the puzzles, begin to learn the level layouts fast, take out enemies efficently & effectivley, or played the original game like I did. Id say, for newbies, anywhere from 4-8 hours... other people woll have it done in 3 or less.

The controls are a bit clunky, but you get the hang of them really fast - especially the useful 180 degree turn that can get you away from fights fast.

To finish it up, fans of survival horror or Resident Evil will truley love this game, or those waiting for a game that will scare the bejesus out of them on the childish Gamecube. I know I did, and since this game only costs about $5 its a must have. Truley a great hommage and tribute to the original game that came out god knows how long ago.
Resident Evil Remake is one of the best remakes ever..     On: 2006-08-03

STARS Bravo team has been sent into the Arklay Mountains in Raccoon Forest to investigate strange reports of savage murders. When the Bravo team fails to report in, the Alpha team goes in. Not only do they find the Bravo helicopter on the ground and destroyed with no one around, but shortly after the Alphas are attacked and forced to retreat to a seemingly abandoned Mansion. Your mission is to uncover what - exactly - is killing everyone, why its killing everyone, how it all started, and to find both the missing Bravo & Alphas soldiers.

Resident Evil is a third person survival horror game, and honestly, its a masterpiece. You start off choosing who you want to control - Chris Redfield or Jill Valentine - and pending on who you choose the game plays slightly differently. For instance, when your Jill you meet Barry Burton but when your Chris you find Rebecca Chambers. From there you explore different areas, unlocking doors, solving mind boggling puzzles, gathering keys, and shooting monstrosities such as zombies and frog-looking things with huge claws called Hunters with handguns, shotguns, grenade launchers, and other weapons. You get these things called "Defense Items" such as daggers or tasers so when a monster grabs you, you can stab it so that way you not only get it off of you but gives you a few seconds to figure out a plan of action.

In this remake of the Playstation 1 classic, you have to do something a little differently then in the original. When you slaughter a zombie you must burn the body to actually "kill" it or blow off its head. To do this you have to find a flask and kerosene, and from there light the bugger. If you fail to do so, over time the zombie will become a "Crimson" otherwise known as Super Zombie and come back to attack you with much faster & devastating moves.

Theres a pretty decent replay value for a few reasons. For starters there are many different endings (I believe something like 10) depending on who you rescue, and who you let live or die. From there, if you beat the game in under something like 3 hours you can unlock different costumes, a "hidden zombies" version of the game, a single "ferocious zombie" version of the game, the rocket launcher w/ infinite ammo, and other things. Also, in this remake, they added a lot of extras such as a new place to explore, more enemies, more interesting cut scenes like a clip of Kenneths death, new scares, etc.

The graphics are not only about 100 steps up from the original game, but truley look AMAZING. Im forced to admit that this is probably one of the most terrifyingly realistic looking games ever - especially for the Gamecube. The enviroments are dark, spooky, life like and downright scary. When lightning strikes outside, you can see the flash through windows. The characters (including monsters) look amazing and unique. The lighting is superb in this game as well.

The music is just straight up freaky, and really truley help add some darkness to the already scary atmosphere. It helps keep the tension built and helps leave the gamer on the edge of the seat. The voice acting is not "great" per sae, but definitley better than the Playstation versions. The zombies moaning and dogs howling were great, and the sounds of the shotguns blowing them to pieces was even better :).

What sucks about this game is, just like every other Resident Evil, the high amount of back tracking & the inventory management - though the management actually helps add some suspense if done right. Like I said, youll be backtracking ALOT...and by a lot I mean it will take up a great deal of your game play time. But really, its worth it. Also, they got rid of the live action people and replaced it with computer animated people.. I guess it fits more with the game but im an Old Schooler and I liked that stuff.

RE isnt too long if you understand the puzzles, begin to learn the level layouts fast, take out enemies efficently & effectivley, or played the original game like I did. Id say, for newbies, anywhere from 4-8 hours... other people woll have it done in 3 or less.

The controls are a bit clunky, but you get the hang of them really fast - especially the useful 180 degree turn that can get you away from fights fast.

To finish it up, fans of survival horror or Resident Evil will truley love this game, or those waiting for a game that will scare the bejesus out of them on the childish Gamecube. I know I did, and since this game only costs about $5 its a must have. Truley a great hommage and tribute to the original game that came out god knows how long ago.
Great SURVIVAL game, not action game     On: 2006-07-19

As someone who has fond memories of the original, I loved this game. Its a great remake of a classic.

Some people have complained about the lack of ammo and so forth - thats the point! How can it be a shock to any gamer that the old RE games require ammo conservation? Thats like knowing Sonic is a Hedgehog, everybody does. I wonder if they even realize this is a remake of an old game.

I suppose Capcom couldve increased the ammo in the remake to make the game more like RE4, but that wouldve made the game boring and easy (not that RE4 is either of those things, but its a completely different kind of game), and it wouldve killed the suspense.

This is not a run-and-gun action game, this is a survival game. If you think thats going to frustrate you, dont buy it. If, on the other hand, you have good taste, buy it.
Great SURVIVAL game, not action game     On: 2006-07-18

As someone who has fond memories of the original, I loved this game. Its a great remake of a classic.

Some people have complained about the lack of ammo and so forth - thats the point! How can it be a shock to any gamer that the old RE games require ammo conservation? Thats like knowing Sonic is a Hedgehog, everybody does. I wonder if they even realize this is a remake of an old game.

I suppose Capcom couldve increased the ammo in the remake to make the game more like RE4, but that wouldve made the game boring and easy (not that RE4 is either of those things, but its a completely different kind of game), and it wouldve killed the suspense.

This is not a run-and-gun action game, this is a survival game. If you think thats going to frustrate you, dont buy it. If, on the other hand, you have good taste, buy it.
This is how old videogames should be revamped!     On: 2006-06-07

Resident Evil 1 or RE-make as it is also known is such a beauty of a game that any fan of the genre will love it.

Shinji Mikami, the father of the RE numerical series, produced his ultimate vision of the first chapter exclusively for GameCube. He wanted to bring the fear factor back to the saga and since he was the director of RE-make, he accomplished his goal pretty well.

If you think the remake for GC is just the same game with pretty graphics, well you be wrong my friend. RE-make has a lot of exclusive content (the new Crimsom Zombies, for one thing) and details concerning the history of the numerical series (The whole Lisa Trevor storyline). Plus you can pick up extra defense weapons to help you in the adventure.

Besides, the voice acting and the intro FMV is waaaay beyond the corny-cheesy stuff you saw in the original PSX versions. The plot is still campy, though.

This game is a must buy and if youre going to play Resident Evil Zero, I recommend you play RE-make first cos plotwise it is a lot better to do just that.

The game has nice extras like the usual but NEW costumes for the main characters plus a gallery of pre-production art and a special letter to the gamer from Shinji Mikami himself!!!!

But the best feature is that like I stated before, Shinji was able to bring back the fear to the series with this game. Its a scary and tense game. And thats something that in my opinion, is even better than just pretty visuals.

Graphics: Excellent! There is so much details in the character models. The pre-rendered backgrounds arent static (photo-like) but are actually animated so that they look alive. Candles flicker, objects have shadows and there are reflections in windows and the wind makes the trees and grass move. The creatures have been re-vamped for this version. They look amazing. The cutscenes were made using a top japanese cinematographer, and the results are incredible. Very cinema-like.

Audio: The sounds of this game help create the illusion of real "life". The sounds your character makes walking on different surfaces or the sounds of the wind, only add to the effect of being in a real place. Some sounds like those of the fly-men (chimeras), are pretty disgusting. Especially after you kill them. They turn into a pile of maggots or something. Yuck!

Music: The music is a mixture of old tunes (from the original) and brand new tunes. For the most part, Shinji Mikami decided to keep the music to a minimum as to create more suspence in the gamer/user.

Replay value: The game has at least 12 endings and stuff to unlock like different game modes and difficulty levels to play in.

Control: The same old controls are here again. But on the GC control you dont exactly feel like driving a tank when controling your character. Not at all. There are three control sets to choose from. I stayed with the default setting, it just worked for me. And since Ive been playing games for ages, the whole control thing never was an issue for me.

Overall, this is an excellent game and since this game is totally compatible with Nintendos new game console (Wii), it will probably have a longer shelf life than most GC games. Mainly due to its high grade quality.

When most people think of Super Smash Bros. Melee when they think of GameCube, Resident Evil or REmake, is proof that the purple cube has a lot of great games under its belt.

This is how old videogames should be revamped!     On: 2006-06-06

Resident Evil 1 or RE-make as it is also known is such a beauty of a game that any fan of the genre will love it.

Shinji Mikami, the father of the RE numerical series, produced his ultimate vision of the first chapter exclusively for GameCube. He wanted to bring the fear factor back to the saga and since he was the director of RE-make, he accomplished his goal pretty well.

If you think the remake for GC is just the same game with pretty graphics, well you be wrong my friend. RE-make has a lot of exclusive content (the new Crimsom Zombies, for one thing) and details concerning the history of the numerical series (The whole Lisa Trevor storyline). Plus you can pick up extra defense weapons to help you in the adventure.

Besides, the voice acting and the intro FMV is waaaay beyond the corny-cheesy stuff you saw in the original PSX versions. The plot is still campy, though.

This game is a must buy and if youre going to play Resident Evil Zero, I recommend you play RE-make first cos plotwise it is a lot better to do just that.

The game has nice extras like the usual but NEW costumes for the main characters plus a gallery of pre-production art and a special letter to the gamer from Shinji Mikami himself!!!!

But the best feature is that like I stated before, Shinji was able to bring back the fear to the series with this game. Its a scary and tense game. And thats something that in my opinion, is even better than just pretty visuals.

Graphics: Excellent! There is so much details in the character models. The pre-rendered backgrounds arent static (photo-like) but are actually animated so that they look alive. Candles flicker, objects have shadows and there are reflections in windows and the wind makes the trees and grass move. The creatures have been re-vamped for this version. They look amazing. The cutscenes were made using a top japanese cinematographer, and the results are incredible. Very cinema-like.

Audio: The sounds of this game help create the illusion of real "life". The sounds your character makes walking on different surfaces or the sounds of the wind, only add to the effect of being in a real place. Some sounds like those of the fly-men (chimeras), are pretty disgusting. Especially after you kill them. They turn into a pile of maggots or something. Yuck!

Music: The music is a mixture of old tunes (from the original) and brand new tunes. For the most part, Shinji Mikami decided to keep the music to a minimum as to create more suspence in the gamer/user.

Replay value: The game has at least 12 endings and stuff to unlock like different game modes and difficulty levels to play in.

Control: The same old controls are here again. But on the GC control you dont exactly feel like driving a tank when controling your character. Not at all. There are three control sets to choose from. I stayed with the default setting, it just worked for me. And since Ive been playing games for ages, the whole control thing never was an issue for me.

Overall, this is an excellent game and since this game is totally compatible with Nintendos new game console (Wii), it will probably have a longer shelf life than most GC games. Mainly due to its high grade quality.

When most people think of Super Smash Bros. Melee when they think of GameCube, Resident Evil or REmake, is proof that the purple cube has a lot of great games under its belt.

Great Game     On: 2006-06-05

This game is amazing. Perhaps one of the few games to ever take advantage of the capabilities of a gamecube. The game is very long itself, and is a great improvement from the original. The dialogue is very good, and there is also added features to this game. There are many new things to this game that most would not expect. Most people think that buying this game would mean playing the very first original Resident Evil only with better graphics. But you are very wrong. The game has new features, and new plots and things to do, which are very different from the original. It is like a whole new game. I would strongly reccomend this game to any one who is a fan or just would like to play a great game.
Great Game     On: 2006-06-04

This game is amazing. Perhaps one of the few games to ever take advantage of the capabilities of a gamecube. The game is very long itself, and is a great improvement from the original. The dialogue is very good, and there is also added features to this game. There are many new things to this game that most would not expect. Most people think that buying this game would mean playing the very first original Resident Evil only with better graphics. But you are very wrong. The game has new features, and new plots and things to do, which are very different from the original. It is like a whole new game. I would strongly reccomend this game to any one who is a fan or just would like to play a great game.
Some things improved, while others...     On: 2006-01-28

Ah, Resident Evil for the Gamecube! How exciting! Or maybe not so exciting.

The re-make promised many things, and did deliver to some certain extent. However there are some things that make me rather agitated, and other things that make me downright mad.


DIALOGUE - While much better than the original, it still lacks grammar in some spots and still sounds sketchy at certain cutscenes. Why we couldnt perfect this, I have no idea. Youre a multi-million dollar company, CAPCOM - and were in the 21st century. I think you probably could have hired better actors or at least done more interesting overdubs. Im sure you certainly have enough funds to do so.



GAMEPLAY - It has its ups and downs. The puzzles are somewhat more simple, but also more difficult at certain points. The character movements are more fluid...but almost TOO fluid. Tapping the B-button and directional button simultaneously to run finds you stepping ahead more than you wanted to, sometimes running past a door or even stepping right into a zombie. You can master the controls, but it takes awhile - which is quite frustrating.

The color scheme of the game is very dark, which makes it hard to see things. Plus the added fact that you cant really see if a zombie is around the corner or not (save for the rooms with the mirrors which helps) so you end up running right into the grasp of a feisty friend.



DIFFICULTY - If you were hoping that the RE-make of Resident Evil was any easier than the original, keep dreaming. Its actually more difficult; and being that the original was the toughest in the series (up until this), Im sure many were hoping that the difficulty on the remake was a bit more easy to handle.

Some very frustrating things about this game is the limited ammo you get (in the hard mode, you barely have enough to stay alive and have to use the knife half of the time, even if you ARE experienced with the series and know how to save ammo), how fast your health deteriorates, and the all of the god-awful backtracking you must do.

Your enemies may also choose to come back to life if you do not eliminate them by burning them.

Chris (the stronger of the two in the game) can only take three bites before its "lights out". That includes the ankle munchers. The ammo supply is very short limited, which forces you to use the (very weak and almost useless...ahem) knife throughout the first portion of the game. The characters do have new defense weapons, however, but you must find them (like items) and pick them up. Unfortunately, they too are in short supply.




ENVIRONMENT - Okay, we all know that the environments have changed for the remake. So has the mansion. While the brilliantly colorful post-rendered backgrounds may catch your eye, theres several downfalls to the new environment. The rooms that you always remembered never lead to each other. Room A does not lead to Room B. Room A leads to Room D and a half; way down in no-mans land. Which can be both a curse and a blessing; for those who have played the "original" every spare minute of their life, this may be a breath of fresh air. But for average players like me, its rather frustrating. The puzzles have been switched around a fair bit, and there are more enemies.

The environment of the game is very dark, and you cant see as well as youd like. I find myself subconsciously looking for a light switch on the wall every time i enter a new room. With the added danger of zombies and dogs, its like fighting your way out of a paper bag.


I find this game quite frustrating and difficult. I think in the late 90s, the reason Resident Evil 2 seemed more popular and likeable than the first Resident Evil was because they toned down the difficulty without sacrificing the suspense. Just like Resident Evil Zero. Excellent game, totally A+. This game on the other hand, I would rate a C+ or a B-. Graphics are great, environments are great; but those with weak hearts and irritability should probably steer clear of this game.

~Jared
This game is of poor quality, and has several serious flaws     On: 2006-01-24

I sure did have a lot of faith in the Resident Evil series before playing this game. I tried to enjoy this game - and when I wasnt able to, I tried again and again, playing the game different ways each time, but no matter how hard I tried or how differently I played, I was still unable to extract any entertainment from this game. The reason is because this game suffers from several severe flaws which make it almost completely unplayable in the first place.

The game opens on the evening of July 24, 1998, in the fictional Raccoon City, where a number of grisly murders have taken place on the outskirts of town. Local law enforcement sends in the S.T.A.R.S. Bravo team to investigate, but after a while, contact is lost. The Alpha team is sent out to rescue Bravo team, and to continue the investigation. Alpha team locates the downed Bravo chopper, but there are no signs of survivors. Alpha team is suddenly attacked by ferocious dogs, and flees to nearby Spencer Mansion, believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha team members split up, and search the mansion for a way out, and clues to explain the murders. At this point, the player takes control of either person, and explores the mansion with him or her.

Right from the start of the game, there are dozens of different doors, halls, and rooms for you to to explore, and within some of them are key items that will help you proceed in the game. However, there are no clues as to which items you must obtain first, so it is possible to obtain items out of the proper order, which just makes the game confusing. The inventory space is EXTREMELY limited (you may only carry six items at a time), so if you have obtained the wrong key items, you will have to backtrack to an item box to store them before you can obtain the key item you were supposed to. This is a truly agonizing experience.

The trademark gimmick of this game is that the acquisition of a new key will instantly open up a dozen new areas for you to explore. Some of these areas will lead you to even more discoveries - others will lead you to a dead end on the other side of the mansion. Going on a wild goose chase and basically playing Russian Roulette with your own time on a hit-and-miss mission to go through the same hallways more times than you can count, check in every corner, and turn the whole world upside down to find the next available path until you FINALLY find the right one is, quite frankly, not everyones idea of fun. If you desire fast-paced action, then youre going to be banging your head against a wall when you dont have a clue as to where to go or what to do next.

You should become familiar with an experience that you are likely to come across many times whilst playing Resident Evil. After obtaining a new key, you will travel across the entire mansion, using your newfound key on everything that you can - will it open this door? No. This one? No. This one? No...

So, in short, when you play the game, you will have to explore the entire mansion to find key items, and when you do find a key item, it may or may not be an item that you need at the time, meaning that your inventory may full because youre carrying a worthless item at the time when you should be carrying a different item, and you will need to backtrack, deposit the item, backtrack again, get the right item, and then go to where you need to use it. Even then, you may still be carrying the wrong item - and you may have also forgotten your way, leading to only more confusion and frustration.

Any game in which this is a possibility is obviously flawed. Needless to say, the feeling that comes from an experience like this can leave you feeling totally capable of taking the life of a fellow human being. However, we havent even gotten started yet - cheap, overpowered enemies will be killing you during the entire time.

By the strength of the enemies in the game, it is pretty apparent that Capcom tried to make a game that was "challenging". However, Im just not sure if they quite know the difference between challenge and pointlessly difficult. The average enemy that youll find in the game takes more than half a clip of ammunition to kill, and ammunition is extremely rare. It is also nearly possible to dodge the enemies attacks. Most of the time, while engaged in combat with the enemies in this game, I wonder if the enemy is invincible and not meant to be defeated yet. While just a few minutes into the game, I was encountering enemies whom I felt were as strong as weak bosses.

Since the average enemy is going to take you more than a minute to kill, and will probably have one or two buddies backing him up, youre in for a long and boring ride, especially if you like to clean a room of enemies before advancing - that is, if youll even have enough ammunition to kill them at all.

I strongly disapprove of the ammunition system. It is not a feature that belongs in a survival horror game. Because of the high health values of the enemy, it is extremely easy to come to rely on the advantage that the handgun gives you, and then you end up using up your ammunition, thus depriving yourself of the advantage completely.

At least there are health items to restore the enormous quantities of health that you are going to be losing over the course of the game - but the health items are as scare as ammo. Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restored a portion of the players health, while first-aid sprays are more scarce, but will restore the players health completely. There are three types of healing herbs available: green herbs (for restoring health), blue herbs (which cures poisonous bites) and red herbs (which cant be used by itself, but will tripled the healing powers of a green herb when mixed with one). The player can mix herbs up to five possible combinations).

This game also sorely disappoints in the story department. Most of the plot development comes through the discovery of textual logs. You find papers scattered abundantly throughout the mansion. They pretty much provide a back-story to the game, but the information is not exactly valuable. Some of them can actually be pretty fun to read, but you wont be jumping for joy whenever you find one. Cryptic logs do not constitute as a story. If youre a fan of more traditional games, this will bother you to no end.

Another thing that disappointed me was that, even though youve got all of these different people - Wesker, Barry, Chris, Jill - you actually barely ever interact with anybody in the whole game. I guess that this is to create the feeling of solitude, but, of course, if youre a fan of more traditional games, youll probably find yourself thinking that it would have been nicer to have more interaction.

The player can only save their progress by going to typewriter and using ink ribbons to save their game. Another stupid move that Capcom made was to limit the amount of times that you can save your game; ink ribbons are available in limited quantities, forcing the player to think carefully on whether they made enough progress to justify saving the game, meaning that you play as long as the game wants you to play.

The gameplay environment consist of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a first person manner. Instead of moving the character in the direction the player is pushing, the character moves towards by pressing up and backwards by pressing down and turns the character in a 360 degrees angle by pushing left or right. This control scheme is highly unsuitable for a third-person survival horror game.

The player fight against enemies by arming their character with a weapon. Initially, the only weapons available to the player is an M9 Bayonet and a Beretta M92F, but later in the game, more weapons become accessible to the player such as a Remington M870 and a Colt Python. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button) and pressing "Fire." In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. This is yet another control scheme that is highly unsuitable for a third-person survival horror game.

The exploration elements could have been implemented into this game in a good way, but, instead, they were slow-paced and meticulous. The only reason I can imagine that anyone would want to play this game is if they have severely masochistic desires. Youre better off not even thinking of playing Resident Evil. This game is of extremely poor quality, and has several serious flaws. Thats pretty much the bottom line.


Great!
by: Anonymous    On: 2006-01-16

This game has the best graphics.A must have. It will be even more fun if you use the Action replay.

Also, some people said they liked jill.
*holds back laugh*

LOL HORNY GAMERS!
You dont play this game for eye candy, you play it for the scare and thrill of your life.
I have never played the original, and the first time I played the REmake, I was in 4th grade. Now, a few months ago I REnted this game, and I still love it.

a REviewer: "Jill Valentine + Good graphics = sweet sweetness/best eye candy ever".

That person made me wanna laugh, If you want Eye candy, then turn the google image filter off! I REally REcommend this game, It has some REplay value and is REally great.
Great!     On: 2006-01-15

This game has the best graphics.A must have. It will be even more fun if you use the Action replay.

Also, some people said they liked jill.
*holds back laugh*

LOL HORNY GAMERS!
You dont play this game for eye candy, you play it for the scare and thrill of your life.
I have never played the original, and the first time I played the REmake, I was in 4th grade. Now, a few months ago I REnted this game, and I still love it.

a REviewer: "Jill Valentine + Good graphics = sweet sweetness/best eye candy ever".

That person made me wanna laugh, If you want Eye candy, then turn the google image filter off! I REally REcommend this game, It has some REplay value and is REally great.
GREAT PS1 REMAKE..
by: Anonymous    On: 2006-01-11

Great PS1 remake Just like Metal Gear Solid:The Twin Snakes for GameCube too!!..........
GREAT PS1 REMAKE..     On: 2006-01-10

Great PS1 remake Just like Metal Gear Solid:The Twin Snakes for GameCube too!!..........
Quite possibly the most beautiful game I've ever seen     On: 2005-11-02

For those of you who have played the original Resident Evil on the PS1 way back in 1995-96, then you may think that the remake is just another typical remake. Prepare for a surprise, the REmake is quite possibly another game in its own.

Lets start with what we know, the REmake does infact follow the original story line and still contains most of the same elements from the original game with a few exceptions. You play as either Chris Redfield (who once belonged to the Air Force) or Jill Valentine (a lady who could probably take down most beer-bottled men in a heartbeat; dont be surprised, shes grown a backbone over the past 10 years). And of course Barry will follow you on your adventure as Jill or Rebecca will help you out as Chris.

One thing Resident Evil veterans will notice right away though, is that this is no ordinary remake. Capcom has thrown in new twists, turns, and even some new places in the game just for kicks. A few new hallways have been placed in the mansion and an eerie cabin awaits you near the guardhouse. A few new enemies await you in this game as well. The inclusion of Crimson Heads (what zombies will become if you dont incinerate them or blow their heads off), and bosses like the super crimson head (who many people believe is actually George Trevor) and a deformed mutation known as Lisa.

Speaking of Trevor, his past is explored more in this game. You find bits and pieces of his journal lying about and it eventually will end in his demise. You also find a letter from his wife (Jessica Trevor) and a journal left behind by his daughter, Lisa Trevor. And yes, Lisa is a boss in this game. If you actually get into her story, its really quite sad. But enough of that. Lets get into the actual game.

Gameplay is dramatic in the sense that it plays like your actually in the game. I must admit that the graphics are unbelievable, You probably wont find a more beautiful game than this. It may be pre-rendered, but when grass sways, shadows move, the wind blows through the trees, and the water moves so gently, you will believe that the realism is almost to the point of being able to touch it. The story hasnt changed much. Except that Wesker will help you as Chris like Barry did for Jill. Wesker will leave ammo and fix doors for you to help you out and it almost makes you wish he doesnt...well, for those of you who havent played it, I wont give away the ending.

Its been a long time coming but the game does not dissapoint and it has become a classic once again it gamers will indeed hold this dearly to their hearts. I recommend this for veterans though, those who havent played the original should before they play this one as the REmake can be quite hard at times.

All in all, a game that Gamecube owners should not pass over. In a sense, its every bit as good as the original.
Quite possibly the most beautiful game I've ever seen     On: 2005-11-01

For those of you who have played the original Resident Evil on the PS1 way back in 1995-96, then you may think that the remake is just another typical remake. Prepare for a surprise, the REmake is quite possibly another game in its own.

Lets start with what we know, the REmake does infact follow the original story line and still contains most of the same elements from the original game with a few exceptions. You play as either Chris Redfield (who once belonged to the Air Force) or Jill Valentine (a lady who could probably take down most beer-bottled men in a heartbeat; dont be surprised, shes grown a backbone over the past 10 years). And of course Barry will follow you on your adventure as Jill or Rebecca will help you out as Chris.

One thing Resident Evil veterans will notice right away though, is that this is no ordinary remake. Capcom has thrown in new twists, turns, and even some new places in the game just for kicks. A few new hallways have been placed in the mansion and an eerie cabin awaits you near the guardhouse. A few new enemies await you in this game as well. The inclusion of Crimson Heads (what zombies will become if you dont incinerate them or blow their heads off), and bosses like the super crimson head (who many people believe is actually George Trevor) and a deformed mutation known as Lisa.

Speaking of Trevor, his past is explored more in this game. You find bits and pieces of his journal lying about and it eventually will end in his demise. You also find a letter from his wife (Jessica Trevor) and a journal left behind by his daughter, Lisa Trevor. And yes, Lisa is a boss in this game. If you actually get into her story, its really quite sad. But enough of that. Lets get into the actual game.

Gameplay is dramatic in the sense that it plays like your actually in the game. I must admit that the graphics are unbelievable, You probably wont find a more beautiful game than this. It may be pre-rendered, but when grass sways, shadows move, the wind blows through the trees, and the water moves so gently, you will believe that the realism is almost to the point of being able to touch it. The story hasnt changed much. Except that Wesker will help you as Chris like Barry did for Jill. Wesker will leave ammo and fix doors for you to help you out and it almost makes you wish he doesnt...well, for those of you who havent played it, I wont give away the ending.

Its been a long time coming but the game does not dissapoint and it has become a classic once again it gamers will indeed hold this dearly to their hearts. I recommend this for veterans though, those who havent played the original should before they play this one as the REmake can be quite hard at times.

All in all, a game that Gamecube owners should not pass over. In a sense, its every bit as good as the original.
WAY better than the original.     On: 2005-10-26

I played this game for the first time in about 7th grade, so its been many years, but I only got through the second half of the game about a year ago. The graphics outshine all the other resident evil games and most other video games in general. I like how they made the beginning computer generated and un-cheesy like in the original which had live actors. Now lets just wait until they remake resident evil 2 & 3 like they did this one and resident evil zero. Im sure 2 and 3 will be remade soon.
WAY better than the original.     On: 2005-10-25

I played this game for the first time in about 7th grade, so its been many years, but I only got through the second half of the game about a year ago. The graphics outshine all the other resident evil games and most other video games in general. I like how they made the beginning computer generated and un-cheesy like in the original which had live actors. Now lets just wait until they remake resident evil 2 & 3 like they did this one and resident evil zero. Im sure 2 and 3 will be remade soon.
Best Resident Evil Game     On: 2005-10-14

1.okay this is better than the orginal Because its harder
2.it better than Resident Evil 4 i mean this makes resident evil 4 and 0 look like nothing.
3. Resident Evil 4 and Gaiden i think are the worst ones in the sereis
4. this is my favorite resident evil out of all them. and it still was when the 1st one came out on playstion.
5. This game is sort of like a moive which isnt bad its has alot of cutscens
6. i THink they should make this in to a real movie just take the script from the resident evil novel from the umbrella consracy.

theres one down side i didnt like out of this remake was when jill hears barry talking to wesker and barry says he was talking to himself i dont think that scence should have not been in there at all. it makes it to easy to figure out who the bad guy is but in all its my favorite gamecube game ever and will always be. not resident evil 4
Great Game     On: 2005-08-08

Resident Evil has been amped up with new graphics, and a couple of other very nice features. One would be the 180 degree turn which will get you out of a bind more often than you think. Another new feature is the counter-attack ability. If an enemy grabs you (from front only), you can hit the button and your character will use their counter weapon to escape without harm. Their are also new areas added in which will give something new for people who have played the original. All in all the graphics are great the voice acting is alot better than previous titles in the series. So I would have to recomend this game to anyone who loves being scared, because their is no shortage of it.
The best title for the gamecube & a excellent remake.     On: 2005-07-31

When I saw some screenshots for this game, I was drooling at the intricate detail that was put into the character models, enemy models & the background. This game is amazing. Everything is redone. The opening movie, voice acting, graphics (obviously), & one gameplay mechanic is added. The 180 degree about face. This helps when youre trying to get away from the enemy very quickly. Also a interesting twist has been added to the zombies. If you dont decapitate the head, or burn them, theyll come back as the ferocious Crimson Heads. Theres also a Crimson Head Elder thats a boss that wasnt in the orginal. This is one game that gives you those moments when something will come out of nowhere & make you jump out of your seat. This game is worthy of gamecube owners. This is in my opinion one of the creepiest games for the cube & one of the most pretty (by this I mean excellent work done on the graphics & voices) games. In the character models you can see the ripples in the pants when the characters are moving. This a great game to relive. The controls are still the same practically but with the added 180 turn function.
"What is it Barry???" "...BLOOD!"     On: 2005-07-25

Resident Evil(2002). The Gamecube remake of the classic 1996 survival horror game for the PS1.

Reworking older video games can be a very risky move on the part of Game companies, especially if the originals are considered by the fans to be highly regarded classics. Sometimes the remake turns out to be a major success and outshines the original. Just look at Super Castlevania 4 (SNES remake of the first Castlevania game) and the new Prince Of Persia games for prime examples of what to do right. Then there are the ones that end up ruining the franchise and disgracing the originals (I refer you to the legions of Tomb Raider sequels and 3D Contra games). Now this isnt the first time that Capcom has done remakes. In fact, theyre quite notorious for it. This goes back to their SNES days when countless "Special Edition Turbo Alpha X" releases of Street Fighter 2 had seen the light of day, showcasing very miniscule improvements over the previous releases. Now we have Nintendo Gamecube reworking the classic RE1. Can they truly succeed in actually "rebuilding" a game where all the other directors cuts and annual editions failed, or will it disappoint like the others?

Ive been a HUGE fan of the Resident Evil games since I first played RE2 upon its release in 1998, and have come to enjoy most all of the other games in the series. With this new version of the original I had low expectations of them actually redoing the game, but thankfully I was pleasantly SHOCKED beyond belief at how well crafted the game is now! Id go so far as to say that it certainly beats out RE3 and Code Veronica for sure and even much of RE2 (my favorite one!), though RE4 is still the best game in the series. They basically took everything that was good about the original game and got rid of (nearly) all the bad and cheesy parts and produced a genuinely solid RE entry. Im going to spend the review going over the changes between the original and the remake, and since the basic story and play mechanics are identical between both of the games, go read my PS1 "Resident Evil: Directors Cut" review for most of the game info.

The first thing anyone will notice are the Graphics. WOW do they ever look detailed and creepy now! Easily the best looking RE game up to that point. It puts the blocky, bland Scooby Doo-esque visuals of the original to shame (no offense to any Scooby Doo fans out there). Most locations have been faithfully kept the same in size and location, yet the look of each place has been effectively redesigned to achieve maximum eerieness. In fact, the in game visuals look so good that the CG movies seem almost EXACTLY alike. Water and blood reflects and flows fluidly, zombies and other monsters look gorily disgusting now, and Characters show genuine expressions. They even took note on the cult success of the PS2 Silent Hill games and opted to reinvent REs scare factor through grittiness and effective shadowing. There is a lot more graphic blood this time, which is a major shock considering this is a Nintendo game (I have a huge rant about Nintendo and its censorship tendencies, but Ill spare it for now). Not even the most die-hard oldschool gamer can scoff at the amazing graphics.

Of course none of this brilliant eye candy would mean anything if the game were no fun to play. Im happy to report that RE is still the same fun survival horror game, controls, and camera angles (love them or hate them, your pick). It was cleverly built so that new fans can pick up and enjoy the game, but veteran fans of the original can also still get the most out of it. Scare spots, items, boss locations, and other factors have been changed, so it isnt the exact same game as before. Another thing that older fans will immediately notice is that there are now new locations and puzzles that blend in with all the old. This makes the game even bigger than the original already was.

Other cool gameplay additions are the defense weapons and the "Crimson Head" zombies, which come to life after you dispose of normal zombies. This adds a new scare factor and strategic element to the existing gameplay formula, and forces you to think about what youre doing. That other new "chained thing" was VERY CREEPY as well and reminded me a lot of the Silent Hill games. There are many modes to unlock after you beat the game, and each one is quite different, so Ill leave you to discover those.

The newly arranged soundtrack builds vastly on the originals and it effectively compliments the scary visuals. Then theres the voice acting... MUCH BETTER PEOPLE THIS TIME. Though all of the general dialogue has been kept the same, the characters are all A LOT MORE BELIEVEABLE, and just about every line has been changed for the better. There are a couple of exceptions, such as when Jill gets the lockpick from Barry, and also the part near the end when Chris gets really ticked off at Wesker. But sometimes you cant get rid of goofy parts without changing them completely. Oh well. This small quibble is the games only downpoint.

Overall, I am extremely pleased with the remake, and I recommend this one over the original anyday (still, its worth digging up to hear all the hilarious dialogue!) 5 stars hands down. Some have stated that RE2 and RE3 need to be remade like this one, but the look, atmosphere, and voice acting were so much better in those ones that they dont really need it (although in RE4 seeing Leon in the unlockable RPD uniform from RE2 kinda makes you wonder...). This game is solid proof that sometimes a remake can rebuild your view of an older game for the better.
"What is it Barry???" "...BLOOD!"     On: 2005-07-24

Resident Evil(2002). The Gamecube remake of the classic 1996 survival horror game for the PS1.

Reworking older video games can be a very risky move on the part of Game companies, especially if the originals are considered by the fans to be highly regarded classics. Sometimes the remake turns out to be a major success and outshines the original. Just look at Super Castlevania 4 (SNES remake of the first Castlevania game) and the new Prince Of Persia games for prime examples of what to do right. Then there are the ones that end up ruining the franchise and disgracing the originals (I refer you to the legions of Tomb Raider sequels and 3D Contra games). Now this isnt the first time that Capcom has done remakes. In fact, theyre quite notorious for it. This goes back to their SNES days when countless "Special Edition Turbo Alpha X" releases of Street Fighter 2 had seen the light of day, showcasing very miniscule improvements over the previous releases. Now we have Nintendo Gamecube reworking the classic RE1. Can they truly succeed in actually "rebuilding" a game where all the other directors cuts and annual editions failed, or will it disappoint like the others?

Ive been a HUGE fan of the Resident Evil games since I first played RE2 upon its release in 1998, and have come to enjoy most all of the other games in the series. With this new version of the original I had low expectations of them actually redoing the game, but thankfully I was pleasantly SHOCKED beyond belief at how well crafted the game is now! Id go so far as to say that it certainly beats out RE3 and Code Veronica for sure and even much of RE2 (my favorite one!), though RE4 is still the best game in the series. They basically took everything that was good about the original game and got rid of (nearly) all the bad and cheesy parts and produced a genuinely solid RE entry. Im going to spend the review going over the changes between the original and the remake, and since the basic story and play mechanics are identical between both of the games, go read my PS1 "Resident Evil: Directors Cut" review for most of the game info.

The first thing anyone will notice are the Graphics. WOW do they ever look detailed and creepy now! Easily the best looking RE game up to that point. It puts the blocky, bland Scooby Doo-esque visuals of the original to shame (no offense to any Scooby Doo fans out there). Most locations have been faithfully kept the same in size and location, yet the look of each place has been effectively redesigned to achieve maximum eerieness. In fact, the in game visuals look so good that the CG movies seem almost EXACTLY alike. Water and blood reflects and flows fluidly, zombies and other monsters look gorily disgusting now, and Characters show genuine expressions. They even took note on the cult success of the PS2 Silent Hill games and opted to reinvent REs scare factor through grittiness and effective shadowing. There is a lot more graphic blood this time, which is a major shock considering this is a Nintendo game (I have a huge rant about Nintendo and its censorship tendencies, but Ill spare it for now). Not even the most die-hard oldschool gamer can scoff at the amazing graphics.

Of course none of this brilliant eye candy would mean anything if the game were no fun to play. Im happy to report that RE is still the same fun survival horror game, controls, and camera angles (love them or hate them, your pick). It was cleverly built so that new fans can pick up and enjoy the game, but veteran fans of the original can also still get the most out of it. Scare spots, items, boss locations, and other factors have been changed, so it isnt the exact same game as before. Another thing that older fans will immediately notice is that there are now new locations and puzzles that blend in with all the old. This makes the game even bigger than the original already was.

Other cool gameplay additions are the defense weapons and the "Crimson Head" zombies, which come to life after you dispose of normal zombies. This adds a new scare factor and strategic element to the existing gameplay formula, and forces you to think about what youre doing. That other new "chained thing" was VERY CREEPY as well and reminded me a lot of the Silent Hill games. There are many modes to unlock after you beat the game, and each one is quite different, so Ill leave you to discover those.

The newly arranged soundtrack builds vastly on the originals and it effectively compliments the scary visuals. Then theres the voice acting... MUCH BETTER PEOPLE THIS TIME. Though all of the general dialogue has been kept the same, the characters are all A LOT MORE BELIEVEABLE, and just about every line has been changed for the better. There are a couple of exceptions, such as when Jill gets the lockpick from Barry, and also the part near the end when Chris gets really ticked off at Wesker. But sometimes you cant get rid of goofy parts without changing them completely. Oh well. This small quibble is the games only downpoint.

Overall, I am extremely pleased with the remake, and I recommend this one over the original anyday (still, its worth digging up to hear all the hilarious dialogue!) 5 stars hands down. Some have stated that RE2 and RE3 need to be remade like this one, but the look, atmosphere, and voice acting were so much better in those ones that they dont really need it (although in RE4 seeing Leon in the unlockable RPD uniform from RE2 kinda makes you wonder...). This game is solid proof that sometimes a remake can rebuild your view of an older game for the better.
Hard, but Fun!!!!!
by: Anonymous    On: 2005-06-24

Resident Evil is one of the Greatest Survival-Horror Games Ever!!!!

Graphics: Words cant even explain how beautiful they are. Looking at the mansion is like 2nd to real. Sometimes I just think that the creators spent their whole time on the graphics then on the rest of the game.

Audio: The audio is PERFECT. Just walking around then hearing a zombie around the corner sends chills down your body.

Gameplay: This game is definitly not a Action-Horror. I learned that while playing Resident Evil (I beat Resident Evil 4 three times before playing this). I thought," If Jill has gun then Im ok, cause I got as much ammo is I need". I spent almost a whole mag on a zombie AND IM PLAYING ON EASY. Resident Evil is a Survival-Horror NOT a Action-Horror.

Scare Factor (1-10): I rate it a 4. The game doesnt scare me that much, but thats just me.

Overall: This game is definitly worth buying. I think Resident Evil 0 is ALOT easier then this though. Resident Evil is definitly a must have.

Hard, but Fun!!!!!     On: 2005-06-23

Resident Evil is one of the Greatest Survival-Horror Games Ever!!!!

Graphics: Words cant even explain how beautiful they are. Looking at the mansion is like 2nd to real. Sometimes I just think that the creators spent their whole time on the graphics then on the rest of the game.

Audio: The audio is PERFECT. Just walking around then hearing a zombie around the corner sends chills down your body.

Gameplay: This game is definitly not a Action-Horror. I learned that while playing Resident Evil (I beat Resident Evil 4 three times before playing this). I thought," If Jill has gun then Im ok, cause I got as much ammo is I need". I spent almost a whole mag on a zombie AND IM PLAYING ON EASY. Resident Evil is a Survival-Horror NOT a Action-Horror.

Scare Factor (1-10): I rate it a 4. The game doesnt scare me that much, but thats just me.

Overall: This game is definitly worth buying. I think Resident Evil 0 is ALOT easier then this though. Resident Evil is definitly a must have.

Jill has a nice booty.     On: 2005-06-22

This is a made-from-scratch remake of the original RE. Released for the Cube. It got much praise. This game is way better than the original. Why? Take a look!

GAMEPLAY: What great fun! This time, there are much more rooms in the mansion, and a lot more puzzles. And a new type a zombie: Crimson Heads. These guys can RUN! When you kill a zombie, eventually it will become a Crimson. To prevent that, either burn the zombies body when you defeat it, or blow the zombies head off. Another thing this game has is defensive items. If a zombie or another monster attacks, press L and your character will pull out a defensive item. One example is pulling out a dagger and stabbing the zombie in the head. Plus, there are a lot of unlockable costumes and different ways to play, depending on how you play, which adds to the replay value.

GRAPHICS: Holy crap. These graphics look REAL. Especially the lighting. The graphics add to the scares.

Voices: Remember in the original RE how the voices were horrible and cheesy? Not this time. The voices are pretty good actually.

Got a GameCube? Love RE? Then get this.
Jill has a nice booty.     On: 2005-06-21

This is a made-from-scratch remake of the original RE. Released for the Cube. It got much praise. This game is way better than the original. Why? Take a look!

GAMEPLAY: What great fun! This time, there are much more rooms in the mansion, and a lot more puzzles. And a new type a zombie: Crimson Heads. These guys can RUN! When you kill a zombie, eventually it will become a Crimson. To prevent that, either burn the zombies body when you defeat it, or blow the zombies head off. Another thing this game has is defensive items. If a zombie or another monster attacks, press L and your character will pull out a defensive item. One example is pulling out a dagger and stabbing the zombie in the head. Plus, there are a lot of unlockable costumes and different ways to play, depending on how you play, which adds to the replay value.

GRAPHICS: Holy crap. These graphics look REAL. Especially the lighting. The graphics add to the scares.

Voices: Remember in the original RE how the voices were horrible and cheesy? Not this time. The voices are pretty good actually.

Got a GameCube? Love RE? Then get this.
Best Resident Evil     On: 2005-06-02

This is the best Resident Evil game of them all. Ignore the hype surrounding RE 4, REmake has it beat with a much better story, AND with better graphics. Its what a Resident Evil game should be.
NnyCW for Capcom City     On: 2005-05-30

Everyone knows by know the problems with the imfamous Resident Evil controls. But, if you can look past that, youll find a very intresting, fun, exciting, challenging adventure game ripe with zombies and other creatures just asking to be killed by you. One of the best additions to this game (and one of the most annoying thanks to the controls) is the fact that zombies dont die until theyve been burned to nothingness or you have destroyed the brain. Now, while that is great for people like myself who love zombies and love the added touch as it is more accurate to zombie lore, the controls and the fact that you cant your shots at their head means youre going to be using a lot of kerosine to burn a lot of zombies. (becuase of you dont...watch out.) Other than that minor gripe, you get used to the controls in 20 mintues at most (or already know them since Resident Evil has been around for a while now) and after that, youre in for one enjoying experience. NnyCW for CapCity
It'll make you jump, scream, and curse
by: simonc1138    On: 2005-05-30

This game deserves a spot in every Gamecube owners collection. Capcom took its aging first installment in the Resident Evil series, spruced it up with photo-realistic graphics, new areas, and even better voice-acting, and released it to critical acclaim. Its a tense and addictive adventure, and one that begs to be played through until every secret is uncovered.

Of course, with repeated playthroughs the inherent flaws in the gameplay become more and more obvious. These arent flaws that Capcom missed in the games production, rather theyre built directly into the game and have become a part of the Resident Evil experience. Your character controls like a human tank, stiffly and without much precision in movement or combat. Enemies that would be very easy to kill or avoid become absolute pains when you have to steer around them in tight hallways. The inventory and save system, which can only be accessed in select areas, forces you to make repeated trips for the necessary items and feels like a cheap way to extend playing time. These flaws are more appearant now that Resident Evil 4 has eliminated most of them.

Still, the trick with the Resident Evil games is to master the flaws, which can be overlooked in relation to the overall gaming experience. Definitely grab this one if you dont already have it, or snag the "Pure Evil" two-pack which also includes Resident Evil 0.
NnyCW for Capcom City     On: 2005-05-29

Everyone knows by know the problems with the imfamous Resident Evil controls. But, if you can look past that, youll find a very intresting, fun, exciting, challenging adventure game ripe with zombies and other creatures just asking to be killed by you. One of the best additions to this game (and one of the most annoying thanks to the controls) is the fact that zombies dont die until theyve been burned to nothingness or you have destroyed the brain. Now, while that is great for people like myself who love zombies and love the added touch as it is more accurate to zombie lore, the controls and the fact that you cant your shots at their head means youre going to be using a lot of kerosine to burn a lot of zombies. (becuase of you dont...watch out.) Other than that minor gripe, you get used to the controls in 20 mintues at most (or already know them since Resident Evil has been around for a while now) and after that, youre in for one enjoying experience. NnyCW for CapCity
AWESOME!!! dont miss out on this     On: 2005-05-27

This was actually the first resident evil game I played, so I was completely blown away. Incredible visuals and hanting music along with intelligent enemies makes it very scary. The game puts in the position of cool characters too

The game is still plagued by the prescence of save ribbons, itemboxes, backtracking, and really small inventory space. You may also die a lot. But its all part of the experience of Survival Horror. No matter who you are you should but this game.


An incredible remake of an incredible game     On: 2005-05-07

Well, Capcom shows once again that they know what they are doing when it comes to survival-horror games and this one does not disappoint. This game is basically a remake of the original classic Resident Evil game on the PS1, now with beautiful graphics and sound that really make it a must have for horror fans. Although I personally like this and the original about the same, they both need to be played in order to appreciate the series to its fullest. Every single part of this game is brillant and if youve some how managed to avoid the original or this one, then you really need to get them both. This is easily one of my favorite Gamecube games and Im sure Ill enjoy it for years to come.
An incredible remake of an incredible game     On: 2005-05-06

Well, Capcom shows once again that they know what they are doing when it comes to survival-horror games and this one does not disappoint. This game is basically a remake of the original classic Resident Evil game on the PS1, now with beautiful graphics and sound that really make it a must have for horror fans. Although I personally like this and the original about the same, they both need to be played in order to appreciate the series to its fullest. Every single part of this game is brillant and if youve some how managed to avoid the original or this one, then you really need to get them both. This is easily one of my favorite Gamecube games and Im sure Ill enjoy it for years to come.
Genuis remake, nice move Capcom!!!     On: 2005-03-11

I know its late to review this game but this has to be almost the best remake game ever made! The graphics, sounds, and even the story has been revamped and fitted with current and future games of RE yet to come. Not much to say about this game but truely recommended for any gamecube owners out there.

The only gripe i had about this game is the endings. Almost the same as the original release from RE1 for the Playstation which could have been tweaked and worked on but worked due to the fact that its computer graphics, not mediocre actors! Controls are still perfect for me since RE started off with theatre stage position controls just like the other RE games (exception for survivor) working with the positioned cameras in the game.

Good game, must have!!!
Genuis remake, nice move Capcom!!!     On: 2005-03-10

I know its late to review this game but this has to be almost the best remake game ever made! The graphics, sounds, and even the story has been revamped and fitted with current and future games of RE yet to come. Not much to say about this game but truely recommended for any gamecube owners out there.

The only gripe i had about this game is the endings. Almost the same as the original release from RE1 for the Playstation which could have been tweaked and worked on but worked due to the fact that its computer graphics, not mediocre actors! Controls are still perfect for me since RE started off with theatre stage position controls just like the other RE games (exception for survivor) working with the positioned cameras in the game.

Good game, must have!!!
Enter the Survival Horror
by: Anonymous    On: 2005-03-07

The game Resident Evil is now one of the biggest survival horrors on the Gamecube. It has sold over a million copies and is now Players Choice. But what makes the game so great? That question is answered in this review.

The graphics in Resident Evil are some of the most spectacular graphics I have ever seen. The so wonderfully polis