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Metroid Prime
By: Nintendo

  1. On a distant planet known as Tallon IV, where a deserted space station leads to a nightmare discovery -- the Metroids have returned, mutated and more powerful than before!
  2. Youll play Metroid-hunter Samus, as you fight through tunnels against the deadliest creatures in the galaxy
  3. Use bombs, missiles, lasers, and your ability to morph into a ball strategically, as you navigate a desolate planet filled with deadly corridors
  4. Youll also be able to wear new suits that give Samus all-new powers
  5. Flawless camera angles, fantastic 3D graphics, and massively detailed game worlds all combine with gorgeous cutscenes that advance the story

Dimensions: Length: 7.5" Width: 5.5" Height: 0.75"

Product Description:

This is the game Metroid Prime for the Gamecube. This game is pre-played and is guaranteed to work.

Where to Buy

Seller Price Shipping
Tech Supply Center $37.95 1-2 business days

Metroid Prime........       rating
by:       on: 29-Oct 2010

To be completely honest, this is my first time being immersed into the world of Metroid. Even though I played Metroid Prime Hunters ages ago on the Nintendo DS, I can't say I remember too much about it(other than the fact that it was a short game single playerwise and dealt more with multiplayer). This time, however, I've gotten deeply into things and I'm hooked. Now I see why Metroid is revered the world over and I'm curious to find out more.

Metroid Prime takes place three years after the events of Metroid. Samus receives a distress call in her new ship and travels to Tallon IV. Basically to stop the Space Pirates from exploiting a powerful radioactive substance known as Phazon. It's here she discovers that the Chozo once settled there but disappered due to a meteor hitting the planet decades before. That's where it all begins. I don't want to say too much because I don't want to give too much of it away.

Overall, this game is more about exploring than killing enemies and that's why I like it so much.
Still one of the best games of all time       rating
by:       on: 26-Oct 2010

This game has been out a few years now and most everyone knows whether they like it or not. Playing through it again, however, it surprised me how well this game holds up. Should that be a surprise? Probably not. Most all Metroid games hold up. I still have as much fun with Super Metroid as I did when I was 12. The difference, to me, is that the old 8 and 16 bit games have their charm. The graphics are what they are and gameplay was what drew you to 'em. The same is true here. Though, it must be said that the graphics hold up very well. This is still a beautiful game. The environments are breathtaking and realistic. It definitely looks better than some of the Wii games out there.

The beauty of this game, as is true with the rest of the series, is the sense of immersion and exploration. The isolation. The sheer atmosphere of it as you discover new parts of a dying world. There is a sense of history surrounding you and you must make your way through various puzzles and enemies to find the items that let you continue to explore the world and try to take out the vile Space Pirates using it for their own Phazon-induced schemes. And you feel like you are there every step of the way.

The bosses are fun, huge and varied. I enjoyed facing the bosses in this game. The challenge of figuring out their weaknesses, learning their patterns and taking them down was quite satisfying. Also, they were neat to look at.

The scan system works, it's very effective in filling in backstory and the history of the planet, as well as figuring out how to deal with enemies. I don't mind the scan system for those reasons, but I can see how it can be frustrating for some players who feel like all they're doing is scanning objects. Especially if you are a completist (I'm an "near completist", I don't have to have every single thing, but I will put in effort to get enough to get as close as I can and also not get the lamest ending).

Though I have to throw in that this game does include 2 things I absolutely hate:

1)Water Levels: These are never fun for me. They are more a chore and I have a deep irrational fear of deep water (even in video games). It must be noted that this isn't quite as bad once you get the gravity suit.

2)Chozo Ghosts: No particular reason, I just hate Chozo Ghosts. They pop up way to often and make backtracking more difficult than it should be (I guess that is a reason after all).

Yes, this game has put a few years behind its release date and there have been a handful of Metroid titles since, but I have a feeling I'll be playing this game more than once or twice in the future. Just a fun, immersive experience.
Overall       rating
by:       on: 29-Sep 2010

Overall the games not too bad... theres a few aspects of the game i dont care for preferably the brightness of the fpv.... I also have issues with some of the controls and sensitivity of the y and X axis for shooting.... but other than that the game has a good story line and has a great challenge to it.
Great way to start out a series       rating
by:       on: 17-May 2010

Will be honest. I started playing this on gamecube, but finally finished it out wii as a part of trilogy. Great game.

-BLOW JOUR MIND: The environment, the scene and the experience you get through them is just amazing. I still can't believe that they created such effect using gamecube technology. JUST MARVELOUS.
-Gadgets: Different beams, missles upgrades, suit upgrades, double jump, powerbomb, combo attack, morphball upgrades, grapple beam. JUST AMAZING.
-Story: This is what I like. For those who don't care much about the story, you don't have to read it all. But to those who do, everything will be explained in the FINEST DETAILS. VERY WELL DONE.
-Bosses: Again very creative. The final battles are probably THE MOST CREATIVE in the trilogy.
-Length: Areas are fairly huge. If you go after majority of items which is highly recommended as final bosses can be tough, it will take you a while to explore them all.
-Bonuses: More you explore, more endings you get to uncover. EXTREMELY REWARDING EXPERIENCE.

- LOTS OF BACKTRACKING: Without a guide, this can be really irritating. Even with a guide, I hated how you have to back track a lot of areas in the ending.
- Annoying double jumps: Some upgrades require morphball double jumps. Failure to do so will punish you (harshly at times.
-Too many words: Story is really good, but I wish they had more cut scenes.

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